Introducing Gamemaker Studio 2

Introducing Gamemaker Studio 2
on 11/3/2016, YOYOGAMES had published the version 2 of Gamemaker Studio. This is probably a great new for us who want to build a new game, learn about gamemaker Studio or enjoy creating games.
Learning Gamemaker with Gamemakerlab

Learning Gamemaker with Gamemakerlab
having a lot of sources to learn Gamemaker Studio, users spend more time on determining channels or websites to learn effectively. At the result, Gamemaker Lab wants to create a great resource which provide knowledge and guide carefully how to make a game easily
Gamemaker: How to populate your game with objects

Gamemaker: How to populate your game with objects
Here’s a quick overview of Objects in GameMaker: Studio, which are what make up the different parts of the game, such as the player, the enemy, the score display, and so on. Objects can also control the game through the different Events and Actions that you add to them.
Make your sprites flash

Make your sprites flash
how to make your sprites flash a solid color, like in SNK games or the like? Have you spent a ton of time combing through tutorials on ways to accomplish this, only to find that most of them didn't describe shaders in GMX properly or they tried to have you use D3D fog or they instruct you to use surfaces to copy images and you have no idea how that actually works well? Well you're in luck
New Version-Zombie Killer Game

New Version-Zombie Killer Game
This is a new version of Zombie Killer Game
Studio path editor

Studio path editor
At some point while creating your games you will need one of your objects to follow a path through a level. Now, this can be done by simply creating an array of positions within the room and then having an instance move between them, but that can be a chore to set up and is difficult to change, test and adapt for different instance.
Gamemaker Studio: Distributing Your Game

Gamemaker Studio: Distributing Your Game
Here we talk about how you can distribute your finished game.
Gamemaker Studio: Creating Rooms

Gamemaker Studio: Creating Rooms
Rooms are where everything in your game happens, and this section outlines how you create them and add instances to them.
Gamemaker Studio: Debugging

Gamemaker Studio: Debugging
GameMaker: Studio has a built-in programming language called GML, and once you become more familiar with how GameMaker works, you will want to use it to its fullest extent, meaning that you will need to program aspects of your game in this language.
Gamemaker Studio: Actions

Gamemaker Studio: Actions
This tutorial of the manual outlines what actions are and how to use them in GameMaker: Studio.