Gamemaker Studio: Defining Objects

Gamemaker Studio: Defining Objects
Objects are the fundamental "building blocks" within GameMaker: Studio.
Loading Sprites

Loading Sprites
In this section of the manual you can learn about sprites and how to create them with the GameMaker: Studio sprite editor.
Gamemaker Studio: Backgrounds

Gamemaker Studio: Backgrounds
Backgrounds are another of the basic resources that you can use in GameMaker: Studio.
GameMaker Studio: Sounds And Music

GameMaker Studio: Sounds And Music
This section explains how to add a sound resource to your game.
Gamemaker Studio: Events

Gamemaker Studio: Events
GameMaker: Studio uses what is called an event driven approach, and this section of the manual outlines how that works.
GameMaker: Studio Overview

GameMaker: Studio Overview
This section explains some of the some of the core concepts of how GameMaker: Studio works so you can start making games as quick as possible.
GameMaker: Studio tutorial for beginners

GameMaker: Studio tutorial for beginners
GameMaker is a tool for users to make their own games, created in 1999, the tool has had great success in letting people make amazing content
Jumping Into Game Design With GameMaker: Studio

Jumping Into Game Design With GameMaker: Studio
Developing a game of any type is hard, and anybody who has gone through the pain of doing so can vouch for us.
How to Learn GameMaker: Studio

How to Learn GameMaker: Studio
GameMaker: Studio is a full game development tool, featuring a level editor, asset manager, code editor, and its own scripting language known as GameMaker Language (GML)
Legendary games associated with childhood

Legendary games associated with childhood
Don’t use 3D image or the nice effects, but Contra, Tetris, Bomberman, Mario and Battle City are the foundation for the modern game and have been associated with a lot of people's childhood. When phones are still luxury utensils or smartphone or tablet is the unfamiliar concept and the Internet takes several more years to gain popularity.